AoeStats
← Mhafiki

Arabia

508359760Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 41m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1242
+13
🇨🇳 Saracens · China
1213
+14
🇦🇷 Aztecs · Argentina
1130
+18
🇺🇸 Bengalis · United States
1220
-17
🇺🇸 Italians · United States
1154
-14
🇺🇸 Tupi · United States
1146
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,707 9:19 21:11 32:38 ⚔ M@A FC
30 1,226 10:03 22:55 39:35 ⚔ Archer Rush
29 1,218 13:21 18:15 — ⛏ Fast Castle
26 1,064 11:12 19:13 33:59 ⚔ Archer Rush
21 873 11:07 19:54 40:36 ⛏ Fast Castle
16 645 10:34 14:40 37:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,820 15,309 6,365 2,405 41,899 43,817
17,715 10,925 7,945 1,600 38,185 42,895
14,325 10,292 8,950 2,900 36,467 37,363
13,170 10,360 7,515 2,900 33,945 37,812
10,435 7,537 4,180 2,215 24,367 27,308
9,300 9,007 3,580 1,725 23,612 25,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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