AoeStats
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Oasis

508353659Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 62m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1208
+12
🇺🇸 Goths · United States
1139
+15
🇺🇸 Franks · United States
1131
+15
🇲🇽 Britons · Mexico
1140
-16
🇲🇽 Hindustanis · Mexico
1123
-14
🇲🇽 Magyars · Mexico
1070
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,212 10:50 15:04 27:58 ⛏ Fast Castle
33 2,039 10:59 19:22 38:49 ⛏ Fast Castle
28 1,774 9:44 18:23 36:17 ⛏ Fast Castle
26 1,618 10:46 17:48 32:32 ⛏ Fast Castle
21 1,321 10:58 14:50 34:37 ⛏ Fast Castle
21 1,335 13:06 24:57 42:47 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
53,485 30,845 23,595 5,500 113,425 139,097
31,015 31,259 26,730 3,680 92,684 123,378
39,710 21,750 28,390 1,070 90,920 102,438
32,025 19,200 22,920 4,850 78,995 104,355
25,530 27,180 10,375 1,150 64,235 65,114
23,375 17,055 10,570 2,720 53,720 59,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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