AoeStats
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Arabia

507204446Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 80m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1195
+13
🇺🇸 Mongols · United States
1091
+18
🇺🇸 Tupi · United States
1081
+18
🇨🇳 Tatars · China
1146
-17
🇨🇳 Berbers · China
1140
-17
🇫🇷 Persians · France
1108
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 4,284 12:08 20:57 43:41 ⚔ Scout Rush
50 3,983 11:22 18:29 36:42
31 2,484 9:34 18:47 31:18 ⚔ Scout Rush
28 2,270 8:49 18:56 37:11 ⚔ Scout Rush
25 2,002 10:14 22:13 44:02 ⚔ Scout Rush
24 1,902 10:43 19:02 38:53

Resources

Player Food Wood Gold Stone Spent Collected
76,845 40,840 20,860 4,450 142,995 149,952
60,965 42,037 29,315 4,200 136,517 149,393
60,030 35,633 38,235 2,065 135,963 145,629
42,445 36,907 26,585 4,005 109,942 122,077
30,895 45,573 21,270 4,000 101,738 114,630
33,275 31,730 16,645 3,185 84,835 101,188
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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