AoeStats
← Mhafiki

Arabia

507191258Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 54m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1203
+11
🇺🇸 Malay · United States
1091
+15
🇺🇸 Hindustanis · United States
1079
+16
🇨🇦 Romans · Canada
1145
-18
🇨🇦 Khmer · Canada
1043
-12
🇨🇦 Ethiopians · Canada
1035
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,587 9:14 22:37 41:07 ⚔ M@A Rush
32 1,738 10:20 13:28 38:42 ⛏ Fast Castle
27 1,469 9:28 18:51 33:54 ⚔ M@A FC
24 1,279 10:53 20:19 42:26
23 1,256 11:06 16:12 34:11 ⛏ Fast Castle
21 1,115 11:57 22:42 37:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,795 21,585 18,685 3,700 67,765 80,566
24,110 16,443 8,565 3,550 52,668 61,511
23,290 9,035 12,320 2,250 46,895 49,657
21,715 10,830 9,050 2,455 44,050 49,853
15,595 15,495 8,555 3,060 42,705 48,483
9,050 16,103 4,525 2,125 31,803 34,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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