AoeStats
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Highland

506780543Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 109m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1189
+14
🇺🇸 Dravidians · United States
1056
+21
🇺🇸 Saracens · United States
1044
+20
🇺🇸 Slavs · United States
1156
-19
🇺🇸 Wu · United States
1136
-18
🇺🇸 Bengalis · United States
1130
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 3,939 12:08 21:33 33:28 ⛏ Fast Castle
33 3,561 10:57 15:50 28:12 ⛏ Fast Castle
29 3,153 11:06 15:58 32:54 ⛏ Fast Castle
23 2,518 11:41 20:28 37:47 ⛏ Fish Boom FC
20 2,149 10:22 18:51 35:17 ⛏ Fast Castle
19 2,045 13:00 17:27 32:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
167,415 81,065 97,050 7,650 353,180 373,516
78,245 54,500 76,145 3,000 211,890 268,258
54,555 92,653 37,445 3,730 188,383 229,877
68,570 33,547 73,890 2,150 178,157 197,328
68,775 52,714 47,755 4,555 173,799 202,477
76,335 32,916 50,075 3,945 163,271 208,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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