AoeStats
← Mhafiki

Arabia

506566500Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 51m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1165
+10
🇺🇸 Celts · United States
1038
+16
🇺🇸 Khmer · United States
1025
+16
🇧🇷 Slavs · Brazil
1059
-15
🇩🇴 Huns · Dominican Republic
1025
-14
🇺🇸 Mongols · United States
1011
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,658 10:38 18:49 42:45 ⛏ Fast Castle
30 1,539 10:35 17:51 36:54
27 1,396 9:43 19:23 39:53 ⚔ Scout Rush
23 1,164 11:47 18:57 38:37
20 1,042 11:23 16:56 35:50 ⛏ Fast Castle
18 930 12:28 21:42 36:40 ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
20,635 19,809 7,585 3,650 51,679 56,493
20,495 16,547 12,710 1,600 51,352 59,414
21,195 18,266 9,170 2,180 50,811 60,409
17,660 7,539 11,445 1,505 38,149 43,720
14,005 15,157 6,785 600 36,547 39,543
8,130 7,716 3,455 1,135 20,436 21,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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