AoeStats
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MegaRandom

505590731Analyzed
3v3 RM · 21d ago on Sep 10, 2026· 55m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1137
+13
🇺🇸 Sicilians · United States
1092
+15
🇺🇸 Franks · United States
1071
+16
🇺🇸 Malay · United States
1113
-16
🇸🇪 Hindustanis · Sweden
1098
-16
🇺🇸 Romans · United States
993
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 3,363 10:39 28:41 — ⚔ Archer Rush
37 2,051 10:56 19:28 36:47 ⛏ Fast Castle
30 1,651 10:33 23:55 40:29 ⚔ Towers FC
24 1,338 10:40 17:03 33:57 ⛏ Fast Castle
23 1,270 13:12 17:22 35:13 ⛏ Fast Castle
17 927 10:30 25:33 43:40

Resources

Player Food Wood Gold Stone Spent Collected
19,250 27,765 21,070 6,450 74,535 97,375
22,730 11,465 15,945 2,150 52,290 59,760
20,920 12,358 13,655 1,430 48,363 51,450
21,785 9,905 7,575 4,625 43,890 53,953
11,925 11,695 6,960 1,215 31,795 47,854
11,830 12,585 4,965 2,230 31,610 32,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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