AoeStats
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MegaRandom

505584804Analyzed
3v3 RM · 21d ago on Sep 10, 2026· 66m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1123
+14
🇺🇸 Armenians · United States
1076
+16
🇺🇸 Hindustanis · United States
1054
+17
🇺🇸 Franks · United States
1088
-16
🇲🇽 Japanese · Mexico
1075
-16
🇨🇦 Inca · Canada
1068
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 3,438 8:46 13:01 27:38 ⛏ Fast Castle
40 2,632 13:15 17:11 29:54 ⛏ Fast Castle
37 2,457 11:02 17:18 26:40 ⛏ Fish Boom
30 1,994 8:45 16:34 30:35 ⚔ Archer Rush
25 1,638 11:10 17:14 25:17 ⛏ Fast Castle
23 1,510 11:15 18:00 31:00 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
42,250 52,604 41,370 7,250 143,474 168,959
39,430 31,250 32,740 7,925 111,345 145,206
58,260 29,390 15,865 5,120 108,635 121,278
38,360 32,224 23,610 5,120 99,314 109,779
42,875 20,440 18,765 6,800 88,880 117,167
33,250 23,335 18,540 4,525 79,650 87,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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