AoeStats
← Mhafiki

Arabia

505580178Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 45m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
1109
+14
🇺🇸 Burgundians · United States
1060
+16
🇺🇸 Mongols · United States
1067
-15
🇺🇸 Sicilians · United States
1065
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,263 10:44 20:48 35:45 ⚔ Archer Rush
23 1,049 9:40 17:14 35:15 ⛏ Fast Castle
22 998 10:37 19:30 37:38 ⚔ Skirmisher Rush
12 571 11:49 19:49 43:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,210 20,449 15,450 2,950 61,059 68,430
25,210 12,779 10,725 2,900 51,614 59,078
12,920 13,415 8,940 2,150 37,425 41,856
8,975 5,670 4,165 1,360 20,170 23,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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