AoeStats
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Hill Fort

504396438Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 54m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1265
+8
🇧🇷 Hindustanis · Brazil
1093
+14
🇧🇷 Huns · Brazil
1016
+16
🇧🇷 Britons · Brazil
1016
+17
🇺🇸 Persians · United States
1132
-17
🇺🇸 Bulgarians · United States
1077
-15
🇺🇸 Hindustanis · United States
1053
-14
🇺🇸 Chinese · United States
910
-9
Player eAPM Actions Feudal Castle Imperial Opening
52 2,824 9:38 14:03 32:23 ⛏ Fast Castle
28 1,509 11:07 19:04 31:23 ⛏ Fast Castle
25 1,351 11:43 16:35 34:28 ⛏ Fast Castle
25 1,383 11:27 17:38 36:16 ⛏ Fast Castle
23 1,235 11:29 18:42 32:05 ⚔ FC into Skirms
19 1,046 10:58 16:43 29:03 ⛏ Fast Castle
19 1,027 11:48 19:05 32:40 ⛏ Fast Castle
17 954 11:34 21:39 39:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,105 24,075 24,535 5,730 98,445 99,744
32,750 20,544 15,720 3,580 72,594 78,388
28,875 15,575 18,690 3,950 67,090 73,699
30,545 19,985 13,895 1,375 65,800 71,271
22,720 14,265 14,755 2,180 53,920 60,542
12,425 22,555 17,015 950 52,945 60,987
19,855 9,840 12,005 2,945 44,645 49,679
14,595 17,780 8,375 1,500 42,250 48,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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