AoeStats
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Arabia

507034634Analyzed
1v1 RM · 15d ago on Sep 16, 2026· 64m 54s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1063
+15
🇦🇷 Shu · Argentina
1036
-32
Player eAPM Actions Feudal Castle Imperial Opening
32 2,048 9:57 14:31 32:57 ⛏ Fast Castle
26 1,695 10:25 16:30 39:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,870 28,101 29,520 1,680 87,171 91,097
28,650 34,038 14,190 2,355 79,233 97,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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