AoeStats
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Black Forest

510127591Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 70m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1015
+14
🇩🇪 Khmer · Germany
998
+14
🇨🇴 Ethiopians · Colombia
967
-14
🇨🇴 Turks · Colombia
967
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,760 12:56 17:46 27:27 ⛏ Fast Castle
34 2,398 14:24 20:44 33:05 ⛏ Fast Castle
28 1,992 12:36 16:29 34:53 ⛏ Fast Castle
17 1,171 11:59 16:59 41:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,090 24,964 21,435 5,425 85,914 99,909
27,400 29,466 17,550 1,700 76,116 110,791
30,560 24,259 17,370 2,185 74,374 88,998
24,970 19,408 18,530 1,580 64,488 90,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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