AoeStats
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Fortress

507546570Analyzed
2v2 RM · 12d ago on Sep 18, 2026· 46m 59s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1128
+11
🇩🇪 Poles · Germany
984
+18
🇩🇪 Turks · Germany
1026
-15
🇩🇪 Spanish · Germany
1012
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,496 6:57 12:53 29:34 ⛏ Fast Castle
29 1,345 8:39 14:13 17:54 ◆ FC into Fast Imp
19 872 8:20 14:47 42:27 ⛏ Fast Castle
18 829 8:20 16:33 33:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,760 17,915 10,895 4,850 58,420 73,548
19,580 10,897 9,335 2,370 42,182 42,887
19,395 13,015 7,740 430 40,580 47,441
15,750 13,900 6,285 995 36,930 38,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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