AoeStats
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Arabia

507204465Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 14m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Cumans · Peru
1401
+13
🇵🇪 Magyars · Peru
1367
+15
🇵🇪 Britons · Peru
1361
+15
🇹🇷 Persians · Türkiye
1304
+18
🇺🇸 Magyars · United States
1357
-16
🇨🇱 Shu · Chile
1334
-15
🇲🇽 Persians · Mexico
1332
-15
🇺🇸 Mongols · United States
1332
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 838 9:57 — —
52 736 9:14 — — ⚔ Archer Rush
41 583 9:12 — — ⚔ Scout Rush
40 566 9:35 — — ⚔ Scout Rush
36 506 9:32 — — ⚔ Archer Rush
34 484 9:00 — — ⚔ Scout Rush
24 336 8:34 — — ⚔ Tower Rush
20 286 11:15 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,740 1,666 50 0 4,456 4,188
3,140 1,255 50 0 4,445 4,608
2,450 1,430 545 0 4,425 4,805
2,295 1,553 50 0 3,898 4,087
2,500 1,174 50 0 3,724 3,912
2,200 1,066 50 225 3,541 3,602
1,700 779 100 375 2,954 2,878
1,385 1,025 185 0 2,595 3,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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