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Arena

507190257Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 62m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1418
+13
🇨🇴 Bohemians · Colombia
1316
+17
🇨🇦 Slavs · Canada
1300
+18
🇨🇴 Vietnamese · Colombia
1230
+22
🇲🇽 Malay · Mexico
1351
-18
🇲🇽 Chinese · Mexico
1350
-18
🇲🇽 Tupi · Mexico
1340
-17
🇲🇽 Vikings · Mexico
1330
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 3,612 10:05 15:27 40:07 ⛏ Fast Castle
50 3,099 10:45 14:59 31:53 ⛏ Fast Castle
45 2,813 10:12 14:35 30:01 ⛏ Fast Castle
43 2,684 11:10 16:35 28:50 ⛏ Fast Castle
41 2,558 11:22 15:20 31:48 ⛏ Fast Castle
35 2,172 9:45 16:49 34:00 ⛏ Fast Castle
30 1,836 10:39 14:34 35:22 ⛏ Fast Castle
21 1,329 9:46 14:38 33:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,680 25,130 22,415 11,250 101,475 109,867
42,600 29,945 20,225 3,135 95,905 105,741
34,460 29,815 19,955 5,090 89,320 93,746
33,885 25,732 15,575 4,415 79,607 84,995
31,925 26,595 18,105 2,700 79,325 106,351
26,460 28,735 14,235 2,155 71,585 73,392
17,145 17,641 9,360 1,345 45,491 45,590
12,130 12,220 7,095 1,785 33,230 39,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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