AoeStats
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Arena

510856286Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 0m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Lithuanians · Slovenia
1472
+15
🇦🇷 Persians · Argentina
1466
+16
🇷🇺 Slavs · Russia
1453
+16
🇦🇷 Armenians · Argentina
1437
+17
🇷🇺 Burgundians · Russia
1489
-18
🇹🇷 Aztecs · Türkiye
1480
-17
🇹🇼 Turks · Taiwan
1456
-16
🇲🇽 Saracens · Mexico
1396
-13
Player eAPM Actions Feudal Castle Imperial Opening
96 89 — — —
79 73 — — —
67 62 — — —
59 55 — — —
52 48 — — —
31 29 — — —
15 14 — — —
10 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 50 0 0 300 50
200 0 0 0 200 100
200 0 0 0 200 50
200 0 0 0 200 50
0 0 50 0 50 0
0 0 0 0 0 0
0 0 0 0 0 50
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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