AoeStats
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Arena

510613545Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 37m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
1604
+9
🇬🇧 Tupi · United Kingdom
1592
+10
🇬🇧 Vikings · United Kingdom
1535
+12
🇬🇧 Cumans · United Kingdom
1376
+17
🇲🇽 Koreans · Mexico
1462
-13
🇩🇪 Khmer · Germany
1447
-12
🇹🇷 Bohemians · Türkiye
1442
-12
🇨🇴 Gurjaras · Colombia
1416
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,691 10:49 14:28 27:46 ⛏ Fast Castle
41 1,531 9:29 15:51 31:53 ⛏ Fast Castle
31 1,175 10:28 14:36 27:29 ⛏ Fast Castle
31 1,188 9:34 19:31 30:10 ⛏ Fast Castle
29 1,093 11:16 14:28 29:08 ⛏ Fast Castle
28 1,049 11:52 15:58 36:58 ⛏ Fast Castle
26 989 10:14 15:07 35:51 ⛏ Fast Castle
24 895 10:32 14:11 29:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,125 11,390 9,505 4,305 48,325 53,309
18,505 12,130 8,520 3,060 42,215 51,087
17,920 10,925 10,910 1,600 41,355 44,235
14,835 12,345 7,180 1,625 35,985 45,088
12,365 12,330 7,340 1,825 33,860 39,808
15,075 8,380 6,230 760 30,445 37,312
10,730 10,510 3,020 2,425 26,685 29,399
9,855 12,315 3,400 950 26,520 30,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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