AoeStats
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Arena

507830846Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 52m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
838
+8
🇬🇧 Celts · United Kingdom
773
+11
🇸🇪 Persians · Sweden
754
+11
🇵🇪 Mongols · Peru
664
-10
🇨🇴 Khmer · Colombia
659
-10
🇧🇷 Goths · Brazil
643
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 1,541 9:58 20:01 34:13 ⛏ Fast Castle
29 1,509 11:28 15:23 37:09 ⛏ Fast Castle
18 930 11:14 16:51 34:29 ⛏ Fast Castle
12 650 9:30 14:02 — ⛏ Fast Castle
12 607 12:20 16:13 30:43 ⛏ Fast Castle
10 500 9:36 18:04 27:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,460 18,335 10,335 3,090 54,220 81,815
19,060 11,640 11,315 1,600 43,615 51,117
11,390 13,750 8,455 2,150 35,745 36,750
13,705 9,410 9,915 2,230 35,260 38,982
10,545 5,835 2,725 1,125 20,230 24,140
7,725 5,310 1,180 1,735 15,950 19,531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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