AoeStats
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Arena

507577731Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 54m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
793
+17
🇨🇦 Spanish · Canada
792
+17
🇲🇽 Bohemians · Mexico
747
+19
🇹🇷 Celts · Türkiye
842
-19
🇵🇪 Khmer · Peru
815
-18
🇸🇪 Poles · Sweden
770
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,514 11:18 17:15 34:35 ⛏ Fast Castle
31 1,682 11:19 18:04 — ⛏ Fast Castle
21 1,172 12:51 23:25 34:06 ⚔ Skirmisher Rush
20 1,094 12:06 22:17 39:52
15 801 10:47 23:59 41:07
8 435 10:07 17:13 30:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,720 25,550 12,095 3,575 69,940 74,418
20,110 23,440 12,080 2,395 58,025 65,226
20,990 14,015 13,675 2,350 51,030 73,170
14,455 19,620 6,800 3,500 44,375 49,672
20,810 11,140 8,270 2,500 42,720 56,639
11,980 7,700 3,645 1,800 25,125 28,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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