AoeStats
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Arena

507576802Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 4m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Muisca · Germany
956
+10
🇩🇪 Cumans · Germany
842
+21
🇩🇪 Teutons · Germany
813
+15
🇹🇷 Celts · Türkiye
857
-15
🇺🇸 Chinese · United States
812
-13
🇸🇪 Inca · Sweden
782
-12
Player eAPM Actions Feudal Castle Imperial Opening
124 501 — — —
23 93 — — —
16 63 — — —
15 59 — — —
14 56 — — —
9 35 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 275 0 0 725 748
450 125 0 0 575 598
300 200 0 0 500 368
400 0 0 0 400 490
300 50 0 0 350 359
250 75 0 0 325 457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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