AoeStats
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Oasis

509746515Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 50m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1009
+12
🇦🇷 Lithuanians · Argentina
990
+13
🇬🇧 Vietnamese · United Kingdom
952
-38
🇹🇷 Malians · Türkiye
909
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,502 11:12 15:59 30:00 ⛏ Fast Castle
15 774 11:25 19:50 38:52 ⛏ Fast Castle
13 675 10:46 19:41 34:54 ⛏ Fast Castle
12 582 12:17 26:42 45:48 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,495 18,281 9,765 2,550 54,091 75,105
18,975 14,016 10,720 1,600 45,311 59,035
17,190 10,860 6,125 2,850 37,025 40,888
9,325 9,549 6,240 2,100 27,214 32,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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