AoeStats
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Pilgrims

509742219Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 29m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
993
+16
🇦🇷 Lithuanians · Argentina
973
+17
🇬🇧 Japanese · United Kingdom
1000
-48
🇺🇸 Vikings · United States
1000
-51
Player eAPM Actions Feudal Castle Imperial Opening
24 731 9:54 19:36 29:18 ⚔ Fish Boom into Towers FC
14 429 11:19 24:44 — ⚔ Scout Rush
13 404 13:42 — — ⚔ Fish Boom into M@A
6 182 22:56 — — ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
9,125 9,863 2,195 1,545 22,728 23,037
4,665 3,166 1,075 225 9,131 11,053
3,470 2,725 885 110 7,190 8,075
1,720 1,275 175 100 3,270 5,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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