AoeStats
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Arabia

509100501Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 29m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Sicilians · Brazil
1000
+48
🇹🇼 Mongols · Taiwan
984
+17
🇦🇷 Poles · Argentina
1010
-17
🇦🇷 Lithuanians · Argentina
989
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 1,667 9:03 21:36 — ⚔ Towers FC
40 1,158 12:34 18:04 — ⛏ Fast Castle
39 1,135 10:32 21:51 — ⚔ Scout Rush
15 440 11:08 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,395 5,160 1,120 1,350 16,025 17,234
5,430 5,344 885 450 12,109 12,632
5,800 4,059 1,315 750 11,924 13,660
3,900 3,725 400 260 8,285 9,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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