AoeStats
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Arena

509447130Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 49m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
722
+15
🇹🇷 Burgundians · Türkiye
717
+15
🇫🇮 Japanese · Finland
707
-15
🇫🇮 Cumans · Finland
696
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,174 9:41 22:42 38:34 ⛏ Fast Castle
23 1,119 13:01 24:21 39:29 ⚔ Scout Rush
21 1,051 10:05 18:53 30:47 ⚔ Scout Rush
14 673 11:18 22:06 41:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,160 16,210 11,625 2,915 49,910 63,147
20,870 13,535 13,205 1,765 49,375 54,022
12,175 9,719 7,435 1,525 30,854 33,485
13,170 7,765 4,480 2,760 28,175 29,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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