AoeStats
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Arena

504365064Analyzed
4v4 RM · 29d ago on Sep 5, 2026· 68m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Muisca · Colombia
1472
+15
🇦🇷 Spanish · Argentina
1390
+18
🇦🇷 Gurjaras · Argentina
1280
+22
🇦🇷 Persians · Argentina
1244
+23
🇺🇸 Britons · United States
1447
-20
🇦🇷 Khmer · Argentina
1441
-20
🇦🇷 Khmer · Argentina
1422
-19
🇨🇴 Saracens · Colombia
1411
-19
Player eAPM Actions Feudal Castle Imperial Opening
58 4,010 9:20 13:20 30:30 ⛏ Fast Castle
40 2,759 10:03 14:12 31:56 ⛏ Fast Castle
39 2,666 10:39 15:23 28:50 ⛏ Fast Castle
36 2,449 10:00 14:19 31:46 ⛏ Fast Castle
35 2,408 9:46 13:25 33:47 ⛏ Fast Castle
33 2,278 10:13 14:29 39:27 ⛏ Fast Castle
27 1,859 11:33 15:24 34:22 ⛏ Fast Castle
27 1,823 10:52 13:58 34:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
90,730 30,715 25,960 1,500 148,905 150,561
58,835 35,175 22,015 5,385 121,410 126,456
38,045 36,509 26,170 6,360 107,084 138,873
56,955 23,365 22,145 950 103,415 112,416
39,030 45,950 15,390 2,750 103,120 107,736
37,660 32,455 18,120 4,750 92,985 93,296
41,600 22,605 16,510 5,500 86,215 90,475
23,915 24,535 11,280 1,670 61,400 65,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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