AoeStats
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Black Forest

509044584Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 62m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
836
+17
🇨🇴 Ethiopians · Colombia
836
+17
🇨🇴 Khmer · Colombia
832
+17
🇨🇳 Japanese · China
924
-20
🇨🇳 Khmer · China
888
-18
🇨🇳 Bohemians · China
751
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,675 11:46 15:06 32:18 ⛏ Fast Castle
34 2,135 13:49 19:58 32:42 ⛏ Fast Castle
27 1,664 12:15 17:59 32:17 ⛏ Fast Castle
25 1,572 13:00 17:26 31:40 ⛏ Fast Castle
22 1,341 14:35 25:04 34:16 ⛏ Fast Castle
17 1,034 15:32 22:13 35:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,810 30,582 20,610 3,160 87,162 104,377
33,935 23,137 24,680 3,230 84,982 89,776
35,995 17,965 11,445 3,550 68,955 98,213
20,100 25,060 18,760 2,330 66,250 82,788
21,505 25,146 14,800 3,135 64,586 73,854
20,560 21,143 7,030 3,500 52,233 63,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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