AoeStats
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Arena

508122507Analyzed
4v4 RM · 13d ago on Sep 21, 2026· 49m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
1225
+15
🇧🇷 Tupi · Brazil
1208
+15
🇦🇷 Malay · Argentina
1204
+15
🇧🇷 Lithuanians · Brazil
1139
+18
🇧🇷 Poles · Brazil
1255
-18
🇧🇷 Persians · Brazil
1182
-15
🇧🇷 Khmer · Brazil
1170
-15
🇧🇷 Franks · Brazil
1163
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,058 8:16 20:58 38:06 ⚔ Towers FC
41 2,032 9:06 14:18 31:13 ⛏ Fast Castle
37 1,828 9:10 25:45 40:22 ⚔ Towers FC
32 1,573 10:54 14:52 34:15 ⛏ Fast Castle
24 1,209 10:54 15:54 28:39 ⛏ Fast Castle
24 1,176 10:29 13:16 — ⛏ Fast Castle
24 1,171 10:23 14:51 — ⛏ Fast Castle
16 787 11:04 32:27 47:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,520 27,855 9,280 2,490 78,145 98,093
30,180 10,295 24,470 855 65,800 69,311
19,935 22,765 16,740 1,570 61,010 71,454
24,975 17,970 13,510 1,675 58,130 70,604
27,175 13,466 12,170 2,325 55,136 69,895
14,990 12,240 3,225 850 31,305 52,851
9,275 9,567 3,490 1,150 23,482 24,387
7,405 9,354 3,320 225 20,304 22,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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