AoeStats
← VLC | DafeKhan

Arena

508754513Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 57m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1575
+15
🇨🇴 Poles · Colombia
1559
+16
🇨🇴 Magyars · Colombia
1524
+17
🇨🇴 Khitans · Colombia
1439
+21
🇨🇳 Burgundians · China
1586
-19
🇳🇱 Japanese · Netherlands
1576
-18
🇺🇸 Muisca · United States
1529
-16
🇺🇸 Bulgarians · United States
1529
-16
Player eAPM Actions Feudal Castle Imperial Opening
98 5,600 10:47 14:41 32:47 ⛏ Fast Castle
69 3,933 10:28 18:33 37:45 ⛏ Fast Castle
66 3,769 9:30 21:56 31:17 ⚔ Towers FC
60 3,463 10:45 14:26 29:48 ⛏ Fast Castle
59 3,413 10:45 14:27 27:40 ⛏ Fast Castle
51 2,930 10:46 14:08 27:28 ⛏ Fast Castle
47 2,723 11:04 15:27 27:29 ⛏ Fast Castle
22 1,254 10:33 15:06 29:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,580 52,940 22,110 4,650 111,280 121,505
54,860 17,840 21,210 2,850 96,760 99,554
38,535 24,655 20,220 2,360 85,770 103,878
40,310 17,570 21,085 1,600 80,565 95,312
16,855 35,495 25,075 2,250 79,675 89,486
36,235 22,490 18,550 2,375 79,650 91,433
26,270 23,806 13,740 3,500 67,316 72,903
21,765 16,860 8,755 2,250 49,630 65,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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