AoeStats
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Arena

507603288Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 37m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Chinese · Colombia
1569
+12
🇨🇴 Malay · Colombia
1516
+14
🇨🇴 Byzantines · Colombia
1510
+15
🇲🇽 Tatars · Mexico
1556
-16
🇳🇿 Japanese · New Zealand
1506
-15
🇲🇽 Vietnamese · Mexico
1391
-10
Player eAPM Actions Feudal Castle Imperial Opening
59 2,197 10:53 14:59 32:23 ⛏ Fast Castle
57 2,111 9:50 20:15 31:44 ⚔ Towers FC
42 1,576 10:52 14:41 27:55 ⛏ Fast Castle
36 1,327 11:29 15:13 30:53 ⛏ Fast Castle
34 1,267 10:47 14:25 33:49 ⛏ Fast Castle
29 1,082 10:15 14:25 28:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,600 18,580 10,025 1,150 45,355 48,757
17,725 15,040 5,925 975 39,665 46,117
20,720 8,528 7,140 965 37,353 40,052
13,245 15,665 7,150 1,105 37,165 43,014
14,990 12,720 4,385 1,770 33,865 35,369
12,590 13,820 4,980 1,875 33,265 36,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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