AoeStats
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Nomad

504349930Analyzed
4v4 RM · 28d ago on Sep 5, 2026· 41m 0s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mapuche · Colombia
1616
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1588
+15
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1532
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1492
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1599
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1548
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🇨🇳 Magyars · China
1541
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🇺🇸 Saracens · United States
1539
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Player eAPM Actions Feudal Castle Imperial Opening
62 2,552 14:52 18:35 36:24 ⛏ Fish Boom FC
55 2,275 14:13 20:18 32:36 ⛏ Fish Boom FC
55 2,258 11:54 20:06 36:50 ⛏ Fish Boom FC
54 2,219 11:51 21:12 — ⛏ Fish Boom into Galleys into Fire Galleys FC
49 2,004 12:47 16:44 39:20 ⛏ Fish Boom FC
41 1,689 13:46 17:29 — ⛏ Fish Boom FC
40 1,642 13:58 17:32 — ⛏ Fish Boom FC
33 1,340 14:25 18:50 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,765 12,507 6,065 3,145 37,482 40,115
11,950 14,496 7,415 2,450 36,311 38,921
9,700 14,087 9,125 1,600 34,512 35,598
11,440 12,110 6,575 1,700 31,825 33,721
8,980 12,497 3,330 1,950 26,757 27,117
8,725 10,630 5,970 305 25,630 28,196
10,505 9,410 3,695 1,720 25,330 27,558
8,255 5,794 2,140 950 17,139 20,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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