AoeStats
← VLC | DafeKhan

Nomad

504344203Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 39m 9s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Dravidians · Hungary
1666
+11
🇩🇴 Aztecs · Dominican Republic
1664
+11
🇨🇳 Bohemians · China
1649
+12
🇹🇷 Lithuanians · Türkiye
1584
+14
🇨🇴 Goths · Colombia
1617
-15
🇨🇴 Poles · Colombia
1585
-13
🇨🇴 Khmer · Colombia
1525
-11
🇨🇴 Vietnamese · Colombia
1480
-9
Player eAPM Actions Feudal Castle Imperial Opening
53 2,069 13:10 18:22 — ⛏ Fish Boom into Fire Galleys FC
45 1,748 13:38 17:34 — ⛏ Fish Boom FC
45 1,770 12:49 17:16 37:36 ⚔ Fish Boom FC into Archers
45 1,756 13:36 18:24 — ⚔ Fish Boom FC into Scouts
42 1,658 12:50 17:08 31:42 ⛏ Fish Boom FC
42 1,629 13:50 17:30 35:53 ⛏ Fish Boom FC into Galleys
32 1,262 14:16 18:01 38:14 ⛏ Fish Boom FC
25 985 14:47 18:49 37:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,940 20,508 5,990 600 42,038 44,965
15,230 13,831 7,475 3,830 40,366 42,561
17,495 10,947 7,500 3,100 39,042 39,141
14,230 13,562 4,565 1,150 33,507 36,344
7,150 11,989 5,380 2,250 26,769 27,466
10,050 11,480 3,950 1,255 26,735 29,383
7,620 6,731 5,485 780 20,616 21,707
5,660 8,378 1,985 1,265 17,288 16,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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