AoeStats
← VLC | DafeKhan

Hill Fort

504332489Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 52m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Magyars · Italy
1590
+15
🇹🇷 Bohemians · Türkiye
1561
+16
🇬🇧 Teutons · United Kingdom
1537
+17
🇨🇳 Sicilians · China
1438
+21
🇨🇴 Mongols · Colombia
1624
-20
🇨🇴 Spanish · Colombia
1590
-19
🇨🇴 Georgians · Colombia
1524
-16
🇨🇴 Ethiopians · Colombia
1476
-14
Player eAPM Actions Feudal Castle Imperial Opening
73 3,854 10:14 15:08 33:27 ⛏ Fast Castle
53 2,804 10:21 14:13 29:39 ⛏ Fast Castle
52 2,746 11:09 15:00 31:56 ⛏ Fast Castle
51 2,727 10:50 16:55 36:00 ⛏ Fast Castle
48 2,526 10:58 16:01 32:59 ⛏ Fast Castle
44 2,331 11:00 18:04 37:45 ⚔ FC into Archers
41 2,192 10:00 17:07 30:18 ⛏ Fast Castle
31 1,643 10:53 14:33 32:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,605 27,075 14,560 2,430 78,670 80,992
33,795 23,575 18,075 2,955 78,400 80,153
28,660 32,310 11,450 5,285 77,705 80,430
15,550 33,473 23,070 2,480 74,573 80,806
29,585 25,535 16,230 2,600 73,950 78,148
29,925 21,516 14,260 3,215 68,916 69,863
14,350 23,235 18,480 4,200 60,265 77,809
15,645 21,070 11,495 1,995 50,205 60,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.