AoeStats
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Fortress

507764435Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 38m 25s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
1129
+14
🇺🇸 Chinese · United States
1104
+15
🇺🇸 Armenians · United States
1101
+15
🇨🇴 Burgundians · Colombia
1111
-16
🇨🇳 Khmer · China
1076
-14
🇧🇷 Persians · Brazil
1074
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,073 7:34 10:20 — ⛏ Fast Castle
37 1,413 7:17 12:43 27:09 ⛏ Fast Castle
33 1,252 8:35 12:44 26:28 ⛏ Fast Castle
24 912 8:34 13:03 32:02 ⛏ Fast Castle
18 691 7:58 12:02 26:58 ⛏ Fast Castle
18 708 8:32 13:29 32:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,950 13,060 13,460 2,310 52,780 57,225
17,060 10,690 6,545 945 35,240 38,603
13,790 11,720 5,600 1,330 32,440 37,289
23,995 7,050 940 125 32,110 32,563
14,840 8,100 6,760 850 30,550 35,446
8,940 9,720 5,475 1,345 25,480 30,075
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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