AoeStats
← Suiram162

Arena

510228540Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 50m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
863
+14
🇩🇪 Persians · Germany
826
+15
🇨🇱 Cumans · Chile
846
-43
🇨🇱 Franks · Chile
779
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,204 11:20 17:23 32:13 ⛏ Fast Castle
19 982 12:38 16:50 30:35 ⛏ Fast Castle
19 990 11:37 18:55 38:02 ⛏ Fast Castle
18 911 10:42 19:32 31:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,275 16,215 14,655 1,600 54,745 66,394
20,590 14,515 11,620 1,765 48,490 57,448
17,180 6,810 9,520 3,600 37,110 38,517
11,870 8,590 5,495 1,600 27,555 34,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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