AoeStats
← Suiram162

Nomad

509530779Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 86m 43s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
827
+17
🇺🇸 Huns · United States
824
+17
🇻🇪 Sicilians · Venezuela
855
-17
🇻🇪 Turks · Venezuela
837
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 2,984 13:43 28:05 45:28 ⚔ Fish Boom into Towers FC
33 2,889 13:34 20:28 36:27 ⚔ Fish Boom into Scouts
20 1,695 15:13 25:29 61:47 ⚔ Fish Boom into Archers
17 1,445 18:58 31:53 68:41 ⚔ Fish Boom into Galleys into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
33,835 39,255 19,830 5,970 98,890 120,170
29,035 21,443 28,355 2,380 81,213 92,248
23,075 24,787 12,395 4,855 65,112 78,016
20,320 19,711 8,950 2,630 51,611 54,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.