AoeStats
← [GMEX] | The_Spartako

Fortress

508159500Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 39m 39s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burmese · Mexico
1195
+15
🇲🇽 Burgundians · Mexico
1156
+17
1150
+17
🇨🇴 Bulgarians · Colombia
1091
+18
🇦🇷 Mongols · Argentina
1227
-19
🇺🇸 Byzantines · United States
1205
-18
🇦🇷 Magyars · Argentina
1156
-16
🇮🇳 Persians · India
1089
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,933 7:25 12:46 28:51 ⛏ Fast Castle
36 1,445 8:16 12:54 28:14 ⛏ Fast Castle
32 1,274 9:12 13:05 29:04 ⛏ Fast Castle
24 961 7:23 11:13 33:32 ⛏ Fast Castle
21 831 9:56 13:51 35:01 ⛏ Fast Castle
18 701 8:15 11:56 28:07 ⛏ Fast Castle
3 108 — — —
1 33 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,750 25,850 16,315 400 60,315 63,511
32,510 6,465 14,060 3,070 56,105 56,940
20,345 15,775 10,845 1,780 48,745 59,079
24,715 12,795 9,405 1,000 47,915 52,253
11,025 11,735 8,800 1,630 33,190 36,984
11,480 13,465 5,170 2,670 32,785 37,553
900 320 0 0 1,220 1,598
0 0 0 0 0 434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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