AoeStats
← [GMEX] | The_Spartako

Fortress

508158601Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 5m 26s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1315
+11
🇫🇷 Bengalis · France
1297
+12
🇲🇽 Malians · Mexico
1137
+19
🇦🇷 Ethiopians · Argentina
1137
+19
🇯🇵 Japanese · Japan
1245
-17
🇲🇽 Burmese · Mexico
1210
-15
🇲🇽 Inca · Mexico
1191
-15
🇲🇽 Maya · Mexico
1164
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 276 — — —
43 235 — — —
31 169 — — —
22 121 — — —
15 82 — — —
12 67 — — —
2 12 — — —
1 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 520 0 0 1,570 2,023
800 320 0 0 1,120 1,817
700 370 50 0 1,120 1,209
650 200 50 0 900 1,318
200 200 0 0 400 366
150 200 0 0 350 210
0 0 0 0 0 220
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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