AoeStats
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Arena

510129800Analyzed
2v2 RM · 21h ago on Sep 29, 2026· 46m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Khmer · Morocco
1070
+15
🇮🇹 Franks · Italy
1038
+16
🇭🇰 Bohemians · Hong Kong SAR China
1044
-16
🇭🇰 Persians · Hong Kong SAR China
1032
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,645 11:09 15:00 28:32 ⛏ Fast Castle
28 1,316 11:36 16:03 31:40 ⛏ Fast Castle
22 1,006 12:17 14:59 28:53 ⛏ Fast Castle
19 879 11:18 18:01 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,455 19,420 13,350 4,300 72,525 89,115
23,625 18,305 14,135 1,815 57,880 61,602
23,620 20,950 11,225 1,840 57,635 66,911
23,710 14,910 13,695 1,670 53,985 63,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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