AoeStats
← Mr.Buffy

Black Forest

509502501Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 27m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1075
+13
🇺🇸 Byzantines · United States
961
+17
🇲🇽 Japanese · Mexico
1006
-15
🇺🇸 Hindustanis · United States
998
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 625 11:45 17:01 — ⛏ Fast Castle
23 633 15:24 26:10 — ⛏ Fish Boom FC
22 586 16:13 19:56 — ⛏ Fast Castle
9 250 13:04 19:33 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,110 4,333 2,050 175 12,668 13,244
5,000 6,226 515 850 12,591 15,977
5,900 5,696 630 200 12,426 16,291
4,325 5,245 300 255 10,125 13,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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