Hill Fort
505805980Analyzed4v4 RM
·
20d ago on Sep 11, 2026·
71m 40s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 56,014 analysed team-game players on Hill Fort.
chentever.twitch
A
Feudal Age
10:07
vs 10:56
top 22%
Castle Age
14:29
vs 18:30
top 3%
Imperial Age
43:15
vs 36:06
btm 10%
eAPM
35
vs 28
top 31%
First military
14:50
vs 18:29
top 23%
▲
Fast Feudal Age at 10:07 — faster than 78% of analysed players on Hill Fort
▲
Fast Castle Age at 14:29 — faster than 97% of analysed players on Hill Fort
▼
Slow Imperial Age at 43:15 — slower than 90% of analysed players on Hill Fort
▼
Loom after the Feudal click (13:47) — usually safest before it
▲
Town centers almost never idle — 7s across the first 14:29
alexisjcw
B
Feudal Age
11:02
vs 10:56
btm 46%
Castle Age
16:02
vs 18:30
top 23%
Imperial Age
44:25
vs 36:06
btm 8%
eAPM
33
vs 28
top 36%
First military
17:29
vs 18:29
top 42%
▲
Fast Castle Age at 16:02 — faster than 77% of analysed players on Hill Fort
▼
Slow Imperial Age at 44:25 — slower than 92% of analysed players on Hill Fort
▼
Loom after the Feudal click (11:06) — usually safest before it
▲
Town centers almost never idle — 3s across the first 16:02
HD_Daniel
B
Feudal Age
8:45
vs 10:56
top 2%
Castle Age
22:10
vs 18:30
btm 20%
Imperial Age
43:05
vs 36:06
btm 11%
eAPM
45
vs 28
top 14%
First military
10:01
vs 18:29
top 4%
▲
Fast Feudal Age at 8:45 — faster than 98% of analysed players on Hill Fort
▼
Slow Castle Age at 22:10 — slower than 80% of analysed players on Hill Fort
▼
Slow Imperial Age at 43:05 — slower than 89% of analysed players on Hill Fort
▲
High eAPM (45) — top quarter of analysed players
▲
Early military at 10:01 (Archer) — earlier than 96% of analysed players on Hill Fort
▲
Town centers almost never idle — 40s across the first 22:10
King Spartacus
A
Feudal Age
9:08
vs 10:56
top 6%
Castle Age
19:07
vs 18:30
btm 44%
Imperial Age
37:07
vs 36:06
btm 42%
eAPM
67
vs 28
top 2%
First military
10:06
vs 18:29
top 5%
▲
Fast Feudal Age at 9:08 — faster than 94% of analysed players on Hill Fort
▲
High eAPM (67) — top quarter of analysed players
▼
Loom after the Feudal click (10:09) — usually safest before it
▲
Early military at 10:06 (Scout Cavalry) — earlier than 95% of analysed players on Hill Fort
▲
Town centers almost never idle — 5s across the first 19:07
Hamstring Cramp
B
Feudal Age
10:35
vs 10:56
top 37%
Castle Age
17:47
vs 18:30
top 43%
Imperial Age
36:52
vs 36:06
btm 44%
eAPM
30
vs 28
top 44%
First military
15:38
vs 18:29
top 27%
▼
Loom after the Feudal click (18:42) — usually safest before it
OfFspRlNg
C
Feudal Age
12:26
vs 10:56
btm 13%
Castle Age
17:06
vs 18:30
top 36%
Imperial Age
37:44
vs 36:06
btm 37%
eAPM
27
vs 28
btm 47%
First military
14:04
vs 18:29
top 20%
▼
Slow Feudal Age at 12:26 — slower than 87% of analysed players on Hill Fort
▼
Loom after the Feudal click (20:28) — usually safest before it
▲
Early military at 14:04 (Scout Cavalry) — earlier than 80% of analysed players on Hill Fort
▲
Town centers almost never idle — 33s across the first 17:06
一叶知秋
B
Feudal Age
10:28
vs 10:56
top 32%
Castle Age
20:46
vs 18:30
btm 30%
Imperial Age
39:36
vs 36:06
btm 25%
eAPM
41
vs 28
top 20%
First military
12:45
vs 18:29
top 15%
▼
Slow Imperial Age at 39:36 — slower than 75% of analysed players on Hill Fort
▲
High eAPM (41) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Early military at 12:45 (Scout Cavalry) — earlier than 85% of analysed players on Hill Fort
▼
Town centers idle 3:01 of the first 20:46 — keep villagers queued
PocaChota
B
Feudal Age
11:57
vs 10:56
btm 20%
Castle Age
16:39
vs 18:30
top 31%
Imperial Age
41:35
vs 36:06
btm 15%
eAPM
43
vs 28
top 17%
First military
18:54
vs 18:29
btm 47%
▼
Slow Feudal Age at 11:57 — slower than 80% of analysed players on Hill Fort
▼
Slow Imperial Age at 41:35 — slower than 85% of analysed players on Hill Fort
▲
High eAPM (43) — top quarter of analysed players
▲
Town centers almost never idle — 18s across the first 16:38