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African Clearing

505796209Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 42m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1545
+10
🇦🇷 Maya · Argentina
1517
+11
🇨🇳 Mongols · China
1459
+13
🇺🇸 Gurjaras · United States
1443
+13
🇲🇽 Magyars · Mexico
1432
-13
🇲🇽 Mongols · Mexico
1422
-13
🇨🇴 Magyars · Colombia
1388
-11
🇲🇽 Koreans · Mexico
1357
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 2,404 14:36 18:21 37:57 ⛏ Fish Boom FC
43 1,830 11:44 24:42 41:50 ⚔ Scout Rush
39 1,633 13:30 21:48 — ⚔ Scouts into Skirms
37 1,552 12:18 21:52 — ⚔ Scout Rush
34 1,413 12:35 17:20 — ⛏ Fast Castle
33 1,397 11:56 16:14 — ⛏ Fast Castle
30 1,262 12:57 24:38 — ⚔ Fish Boom into Scouts
29 1,225 12:47 17:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,850 14,981 6,205 1,800 38,836 39,189
15,895 11,348 7,140 1,900 36,283 38,529
16,570 8,810 6,425 1,050 32,855 37,981
6,100 14,247 3,795 3,030 27,172 27,453
13,115 9,275 3,430 1,250 27,070 28,835
11,600 9,469 4,025 1,600 26,694 28,909
9,060 5,605 1,540 1,375 17,580 18,592
6,235 5,692 910 355 13,192 12,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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