AoeStats
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MegaRandom

505792318Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 32m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1437
+15
🇲🇽 Shu · Mexico
1418
+16
🇲🇽 Khmer · Mexico
1416
+16
🇲🇽 Mongols · Mexico
1405
+17
🇻🇳 Mongols · Vietnam
1459
-17
🇫🇷 Khmer · France
1448
-17
🇮🇳 Wei · India
1429
-16
🇨🇳 Franks · China
1358
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 1,710 10:28 23:03 — ⚔ Archer Rush
51 1,655 10:01 15:04 — ⛏ Fish Boom FC
40 1,312 11:26 15:59 31:22 ⛏ Fish Boom FC
37 1,202 10:55 15:11 — ⛏ Fish Boom FC
36 1,165 10:50 18:21 — ⛏ Fish Boom FC into Fire Galleys
34 1,094 9:21 18:16 — ⛏ Fish Boom FC
29 938 10:07 21:15 — ⚔ Archer Rush
20 664 14:05 19:08 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,415 8,865 4,925 1,500 28,705 30,410
13,900 8,366 4,020 300 26,586 27,900
10,690 9,645 2,860 200 23,395 25,214
7,980 9,779 3,295 1,605 22,659 25,421
8,735 9,914 3,670 330 22,649 23,361
6,850 7,320 2,490 770 17,430 19,384
7,765 6,373 2,125 950 17,213 17,236
6,630 4,792 2,045 1,640 15,107 16,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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