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African Clearing

505788451Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 33m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
1420
+17
🇲🇽 Vikings · Mexico
1401
+17
🇲🇽 Malians · Mexico
1398
+18
🇲🇽 Wu · Mexico
1387
+18
🇹🇼 Malay · Taiwan
1502
-20
🇺🇸 Wei · United States
1436
-18
🇨🇦 Huns · Canada
1417
-17
🇺🇸 Inca · United States
1374
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,746 12:23 20:22 — ⚔ Archer Rush
47 1,585 12:03 22:57 — ⚔ M@A into Scouts
41 1,393 13:16 17:37 — ⛏ Fast Castle
36 1,232 10:45 24:11 — ⚔ Archers into Fish Boom into Towers
33 1,123 12:42 25:10 — ⚔ Archer Rush
31 1,054 13:04 17:17 — ⛏ Fast Castle
25 834 12:31 23:02 — ⚔ Towers FC
25 854 14:42 18:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,300 6,919 1,670 2,550 21,439 23,303
10,750 6,847 1,190 100 18,887 19,270
7,580 5,407 1,505 1,200 15,692 16,664
6,025 5,795 2,775 400 14,995 18,186
6,105 4,585 2,425 400 13,515 14,111
4,425 5,610 850 1,740 12,625 12,360
5,520 4,364 1,230 485 11,599 11,625
5,175 4,797 705 370 11,047 11,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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