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African Clearing

505775743Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 56m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mapuche · India
1537
+11
🇺🇸 Georgians · United States
1467
+13
🇨🇦 Mongols · Canada
1422
+15
🇨🇦 Chinese · Canada
1272
+22
🇲🇽 Magyars · Mexico
1435
-16
🇲🇽 Sicilians · Mexico
1414
-16
🇲🇽 Slavs · Mexico
1410
-15
🇲🇽 Khmer · Mexico
1366
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,125 12:57 19:32 46:04 ⛏ Fast Castle
46 2,597 12:22 23:45 49:13 ⚔ M@A Rush
43 2,413 11:52 27:34 47:51 ⚔ Scout Rush
38 2,117 11:52 23:58 44:26 ⚔ Scout Rush
37 2,083 12:51 16:18 48:51 ⚔ FC into Scouts
28 1,574 13:33 26:08 40:52 ⛏ Fast Castle
25 1,415 12:10 28:50 — ⛏ Fast Castle
21 1,164 13:55 18:26 52:09 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
32,410 14,753 19,295 1,800 68,258 71,777
18,110 20,213 13,165 2,470 53,958 68,543
25,700 13,055 10,670 2,750 52,175 53,432
17,380 21,130 11,905 1,150 51,565 59,620
20,810 16,966 10,450 3,100 51,326 58,075
18,235 18,492 7,605 2,550 46,882 52,691
15,200 16,400 8,290 2,350 42,240 48,805
13,455 10,550 2,075 5,075 31,155 31,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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