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African Clearing

505577677Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 41m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malians · Mexico
1429
+14
🇲🇽 Berbers · Mexico
1410
+15
🇲🇽 Magyars · Mexico
1383
+16
🇲🇽 Koreans · Mexico
1368
+17
🇨🇳 Japanese · China
1446
-17
🇦🇷 Burgundians · Argentina
1400
-16
🇨🇴 Berbers · Colombia
1381
-15
🇦🇷 Mongols · Argentina
1341
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,922 11:56 20:07 — ⚔ Scout Rush
42 1,756 11:56 21:58 40:17 ⚔ Drush FC into Scouts
35 1,477 12:15 16:37 32:10 ⛏ Fast Castle
29 1,193 13:04 16:52 31:35 ⛏ Fast Castle
27 1,137 14:21 18:39 34:17 ⛏ Fast Castle
25 1,030 13:29 19:59 41:02 ⛏ Fast Castle
23 970 12:59 17:18 — ⛏ Fast Castle
7 300 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,965 12,647 12,085 2,350 49,047 57,421
13,075 14,228 9,515 3,120 39,938 43,787
16,430 12,523 6,105 300 35,358 38,063
9,060 13,825 3,385 3,340 29,610 29,813
11,720 10,094 5,035 1,950 28,799 30,231
13,095 8,418 3,740 3,100 28,353 31,501
7,245 5,836 790 525 14,396 14,109
1,800 400 50 0 2,250 2,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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