AoeStats
← Miguel Angel

Black Forest

510002724Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 19m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Romans · Argentina
1001
+12
🇲🇽 Britons · Mexico
902
+16
🇨🇴 Burgundians · Colombia
937
-15
🇵🇪 Saracens · Peru
891
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 434 13:50 — — ⛏ Fast Castle
22 426 14:07 — —
20 384 10:40 — —
12 221 16:19 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,510 2,267 50 260 5,087 6,487
2,750 1,906 200 30 4,886 5,835
2,575 2,277 0 0 4,852 6,424
1,600 531 50 125 2,306 3,259
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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