AoeStats
← Miguel Angel

Arabia

509956729Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 40m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Saracens · Peru
877
+14
🇺🇸 Franks · United States
777
+19
🇩🇪 Slavs · Germany
875
-18
🇩🇪 Franks · Germany
802
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 900 10:54 20:31 36:58
20 820 11:09 17:11 — ⛏ Fast Castle
16 636 11:11 15:25 — ⛏ Fast Castle
16 640 11:04 17:48 38:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,315 7,405 7,850 2,150 34,720 45,268
11,200 9,021 3,435 200 23,856 30,929
10,690 5,300 2,320 3,660 21,970 27,415
8,490 5,885 4,540 1,625 20,540 22,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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