AoeStats
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Black Forest

506999254Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 62m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
788
+5
🇬🇪 Burgundians · Georgia
652
+7
🇦🇷 Spanish · Argentina
603
+9
🇨🇴 Huns · Colombia
494
-8
🇮🇩 Maya · Indonesia
472
-7
🇨🇴 Bengalis · Colombia
431
-6
Player eAPM Actions Feudal Castle Imperial Opening
24 1,521 10:49 17:05 32:41 ⛏ Fast Castle
17 1,091 16:18 25:58 41:14 ⛏ Fast Castle
16 978 11:06 20:11 39:10 ⚔ FC into Archers
14 851 19:35 30:47 50:28 ⛏ Fast Castle
12 780 15:25 29:23 51:08 ⚔ Scout Rush
10 634 26:47 37:02 49:18 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
31,330 16,995 15,790 5,300 69,415 107,988
26,815 9,849 18,345 3,615 58,624 72,048
22,165 12,145 13,840 1,765 49,915 60,563
12,775 13,840 10,195 2,350 39,160 40,405
16,580 9,525 9,240 1,450 36,795 49,789
12,230 12,262 5,765 1,605 31,862 38,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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