AoeStats
← NATIVE RADIX

Baltic

510804545Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 150m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Malians · Spain
838
+12
🇧🇷 Spanish · Brazil
823
+12
🇳🇱 Magyars · Netherlands
798
+28
🇪🇸 Bulgarians · Spain
769
+15
🇺🇸 Huns · United States
822
-16
🇺🇸 Byzantines · United States
757
-14
🇺🇸 Jurchens · United States
702
-11
🇺🇸 Vikings · United States
696
-11
Player eAPM Actions Feudal Castle Imperial Opening
20 2,949 13:45 28:38 39:07 ⛏ Fast Castle
18 2,715 14:04 19:02 36:35 ⛏ Fast Castle
15 2,197 13:07 17:39 34:14 ⛏ Fast Castle
13 1,890 12:23 22:31 38:36 ⚔ Skirmisher Rush
9 1,421 12:42 25:14 34:04 ⚔ Fish Boom into Towers into Fire Galleys FC
8 1,214 12:49 22:03 31:28 ⛏ Fast Castle
6 930 12:16 24:46 36:57 ⛏ Fish Boom into Galleys FC
5 750 12:17 18:33 36:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,355 68,233 76,645 10,280 229,513 250,917
72,445 44,220 34,565 5,470 156,700 175,065
48,895 17,560 37,645 6,500 110,600 120,394
30,670 46,143 26,455 3,730 106,998 113,917
43,465 27,945 33,115 1,500 106,025 107,301
56,575 11,275 25,480 4,210 97,540 130,823
20,295 19,545 10,005 3,725 53,570 100,260
13,950 12,030 7,120 2,705 35,805 42,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.