AoeStats
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Arabia

510374143Analyzed
2v2 RM · 16h ago on Sep 30, 2026· 52m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1077
+17
🇬🇧 Britons · United Kingdom
1059
+17
🇦🇷 Japanese · Argentina
1104
-18
🇧🇩 Britons · Bangladesh
1074
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,525 10:26 19:51 48:02 ⚔ Archer Rush
44 2,319 8:56 23:31 — ⚔ M@A into Skirms
39 2,058 9:55 23:12 45:34 ⚔ Archers into Skirms
12 653 10:44 26:37 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,945 10,418 14,585 1,500 47,448 53,268
11,390 8,465 6,385 980 27,220 28,515
9,635 10,350 2,095 225 22,305 23,387
6,740 5,784 1,585 1,730 15,839 16,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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